OS - iOS: Difference between revisions

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==Getting Started with iOS==
==Getting Started with iOS==
Welcome to using Phidgets with iOS. If you haven't already, check out the [[:Category:UserGuide|user guide]] for your device. If you are ready to go, the first step in creating an iOS application with Phidgets is getting the Phidget Network Server up and running!
Welcome to using Phidgets with iOS. If you haven't already, check out the [[:Category:UserGuide|user guide]] for your device. If you are ready to go, the first step to creating an iOS application with Phidgets is installing the Phidget libraries on your macOS development machine!
 
===Install===
The best way to install the Phidget libraries on your macOS development machine is to follow the [[OS - OS X#Getting started with macOS| getting started with macOS]] guide on the macOS page. When you have finished the guide, come back and continue reading!
 
===Network Server===
===Network Server===
Phidgets cannot be connected directly to iOS devices, therefore, in order to use Phidgets with your iOS device, you must have a host computer that is running the Phidget Network Server.
*Host computer: the computer that is physically connected to the Phidgets via USB and is running the Phidget Network Server.
*Client computer: a computer running a Phidgets application that accesses Phidgets connected to the host computer. When developing for iOS, your iOS device acts as the client.


Phidgets cannot be connected directly to iOS devices, therefore, in order to use Phidgets with your iOS device, you must have a host computer that is running the Phidget Network Server. Select the operating system of your host computer from the list below to set up your network server:
 
The next step is to install the Phidget libraries on your host computer, and get the Phidget Network Server up and running. Start by following the ''Getting started'' guide, and continue with the ''Network Server'' guide. When you are done, come back and finish this guide!
*[[OS - Windows#Phidget Network Server| Windows]]
*[[OS - Windows#Phidget Network Server| Windows]]
*[[OS - OS X#Phidget Network Server| macOS]]
*[[OS - OS X#Phidget Network Server| macOS]]
*[[OS - Linux#Phidget Network Server| Linux]]
*[[OS - Linux#Phidget Network Server| Linux]]
*[[OS - Phidget SBC#Phidget Network Server| Phidget Single Board Computer]]
*[[OS - Phidget SBC#Phidget Network Server| Phidget Single Board Computer]]
===Installing Drivers===
You should now have the Phidget Network Server running on your host computer. Starting to code your application is now in sight!
The next step is downloading drivers for your macOS development machine:
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS Installer Download]
The last thing to install is the Phidget libraries that you will code your program against. Here they are:
*[{{SERVER}}/downloads/phidget22/libraries/ios/Phidget22_iOS.zip iOS Libraries]
Don't worry about how to reference the files you've just downloaded, it will all be explained in the guide for your specific language.


===Programming===
===Programming===

Revision as of 16:38, 8 June 2017

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Getting Started with iOS

Welcome to using Phidgets with iOS. If you haven't already, check out the user guide for your device. If you are ready to go, the first step to creating an iOS application with Phidgets is installing the Phidget libraries on your macOS development machine!

Install

The best way to install the Phidget libraries on your macOS development machine is to follow the getting started with macOS guide on the macOS page. When you have finished the guide, come back and continue reading!

Network Server

Phidgets cannot be connected directly to iOS devices, therefore, in order to use Phidgets with your iOS device, you must have a host computer that is running the Phidget Network Server.

  • Host computer: the computer that is physically connected to the Phidgets via USB and is running the Phidget Network Server.
  • Client computer: a computer running a Phidgets application that accesses Phidgets connected to the host computer. When developing for iOS, your iOS device acts as the client.


The next step is to install the Phidget libraries on your host computer, and get the Phidget Network Server up and running. Start by following the Getting started guide, and continue with the Network Server guide. When you are done, come back and finish this guide!

Programming

Now that you have everything set up, all you have to do is code! Select from one of the following programming languages to get started: