Closing a Channel

From Phidgets Support
 Phidget Programming Basics: Closing a ChannelTOC Icon.png Table of Contents

Nav Back Arrow.png Nav Back Hover.png WhiteTab1.png HoverTab1.jpg WhiteTab2.png HoverTab2.jpg WhiteTab3.png HoverTab3.jpg WhiteTab4.png HoverTab4.jpg WhiteTab5.png HoverTab5.jpg WhiteTab6.png HoverTab6.jpg WhiteTab7.png HoverTab7.jpg WhiteTab8.png HoverTab8.jpg GreenTab9.png WhiteTab10.png HoverTab10.jpg WhiteTab11.png HoverTab11.jpg WhiteTab12.png HoverTab12.jpg WhiteTab13.png HoverTab13.jpg WhiteTab14.png HoverTab14.jpg WhiteTab15.png HoverTab15.jpg WhiteTab16.png HoverTab16.jpg Nav Next Arrow.png Nav Next Hover.png


9 . Closing a Channel

When you are finished with a channel, you should close and (in some languages) delete it. Once closed, the physical Phidget channel the software channel was matched to will be released, and made available to attach to other software channels.

For example:

ch.close()
ch.close();
ch.Close();
Phidget_close((PhidgetHandle)ch);
PhidgetDigitalInput_delete(&ch); //Replace DigitalInput with the channel class of your channel
await ch.close()


When you close a channel, it will reset all of the properties of that channel. For example, a digital output will revert back to FALSE when it is closed.