Language - C SBC Linux GCC

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Language - C

SBC Linux with GCC

Welcome to using Phidgets with C! By using C, you will have access to the complete Phidget22 API, including events.

GCC is a compiler system for originally written for GNU, and is the standard compiler on unix-like operating systems like Linux. It allows compilation of C programs from the command line.

Getting Started With the Phidget SBC

Welcome to using the Phidget SBC. If you haven't already, check out the user guide in order to set up the following:

  • Networking
  • Administrator password


If you are ready to go, the first step will be deciding how you will use the SBC:

  • Use a more powerful external computer to develop your code, and then simply copy the files to the SBC.
  • Use the SBC like any other Linux computer, by connecting a monitor and a keyboard and programming from the terminal.


This guide will cover development using an external machine. For development using the SBC itself, check the GCC (Linux) page.

To begin, this video will help you get started:


Developing with an External Computer

There are two main ways in which you can access your SBC from an external computer:

  • SBC Web Interface
  • Secure Shell (SSH)

The user guide covers the SBC Web Interface in detail, so we will review SSH below.

SSH

If you are unfamiliar with SSH, it is a simple yet powerful tool that allows you to log into a remote machine in order to execute commands. You can also transfer files using the associated SCP tool.

In order to use SSH, you need to know the following things about the SBC:

  • IP address (e.g. 192.168.3.195) or the link local address (e.g. phidgetsbc.local)
  • The administrator password

You must also enable SSH on the SBC. You can do this via the SBC Web Interface which is shown in the image below:

SSH on Windows

To use SSH on Windows, we recommend PuTTY. Use the images below as a guide for configuring PuTTY (use the IP address or the link local address interchangeably):


After clicking open, simply login as root and provide the administrator password:


To transfer files between your SBC and Windows machine, we recommend either of these programs:

You will follow a similar process to access the SBC as described for SSH.

SSH on Linux and macOS

SSH is available on Linux and macOS by default. To run SSH, simply open the terminal and type the following:

ssh root@phidgetsbc.local

Or, something like this (you will need to know the IP address of your SBC):

ssh root@192.168.3.195

You will then be prompted for the password in order to gain access to the SBC:


To copy a file from the SBC to your development machine using SCP, simply open the terminal and type the following:

scp root@phidgetsbc.local:/path/to/source /path/to/destination

You can reverse this if you want to transfer a file from your development machine to your SBC:

scp  /path/to/source root@phidgetsbc.local:/path/to/destination

Installing Packages for Development

At this point you have connected to the SBC through one or more these three options:

  • SBC Web Interface
  • SSH
  • Directly via monitor and keyboard

Now that you are connected, you may want to start developing on/for the SBC. Before you do this, you need to install some packages.

The simplest way to install C support on the SBC is via the install buttons on located on the SBC Web Interface (System->Packages). Check Include full Debian Package Repository before installing.


You're now ready to begin programming! Continue through this guide for code examples and directions on where to go next.

Use Our Examples

For simplicity, if you have not used Phidgets before, we recommend trying them out directly on an external development machine like a desktop computer. For C development, check the GCC (Windows), GCC (MacOS), or GCC (Linux) page, depending on your operating system.

One of the best ways to start programming with Phidgets is to use our example code as a guide.

Select an example that will work with your Phidget:

When developing on an external computer, you will write, compile, and test your programs on that machine. When you are ready, you will then upload your programs to the SBC to compile and run them.

Follow these steps to get our examples running on an SBC:

1. Download the example files onto the development machine.

2. Using the SBC Web Interface, create a new project:

3. Transfer all the example files from the development machine to the SBC, either using the SBC Web Interface or a tool like WinSCP.

4. Use SSH to access the SBC terminal

5. Navigate to the project folder using the command:

cd /usr/userapps/ProjectName

6. Compile the example by entering the following command in the terminal:

gcc example.c ../Common/PhidgetHelperFunctions.c -o example -I../Common -lphidget22

7. You can now run the program with the command:

./example

Success! The example is running on your SBC. If you aren't interested in developing directly on the Phidget SBC, jump ahead to running a program automatically.

You should now have the example up and running for your device. Your next step is to look at the Editing the Examples section below for information about the example and important concepts for programming Phidgets. This would be a good time to play around with the device and experiment with some of its functionality.

Editing the Examples

To get our example code to run in a custom application, simply remove the calls to AskForDeviceParameters and PrintEventDescriptions, and hard-code the addressing parameters for your application.

If you are unsure what values to use for the addressing parameters, check the Finding The Addressing Information page.

For instance:

AskForDeviceParameters(&channelInfo, (PhidgetHandle)ch);

prc = Phidget_setDeviceSerialNumber((PhidgetHandle)ch, channelInfo.deviceSerialNumber);
CheckError(prc, "Setting DeviceSerialNumber", &(PhidgetHandle)ch);

prc = Phidget_setHubPort((PhidgetHandle)ch, channelInfo.hubPort);
CheckError(prc, "Setting HubPort", &(PhidgetHandle)ch);

prc = Phidget_setIsHubPortDevice((PhidgetHandle)ch, channelInfo.isHubPortDevice);
CheckError(prc, "Setting IsHubPortDevice", &(PhidgetHandle)ch);
    
Phidget_setChannel((PhidgetHandle)ch, channelInfo.channel);
CheckError(prc, "Setting Channel", &(PhidgetHandle)ch);

if (channelInfo.netInfo.isRemote) {
    prc = Phidget_setIsRemote((PhidgetHandle)ch, channelInfo.netInfo.isRemote);
    CheckError(prc, "Setting IsRemote", &(PhidgetHandle)ch);
        
    if (channelInfo.netInfo.serverDiscovery) {
        prc = PhidgetNet_enableServerDiscovery(PHIDGETSERVER_DEVICEREMOTE);
        CheckEnableServerDiscoveryError(prc, &(PhidgetHandle)ch);
    } else {
        prc = PhidgetNet_addServer("Server", channelInfo.netInfo.hostname,
                    channelInfo.netInfo.port, channelInfo.netInfo.password, 0);
        CheckError(prc, "Adding Server", &(PhidgetHandle)ch);
    }
}

Might become:

prc = Phidget_setDeviceSerialNumber((PhidgetHandle)ch, 370114);
CheckError(prc, "Setting DeviceSerialNumber", &(PhidgetHandle)ch);

prc = Phidget_setHubPort((PhidgetHandle)ch, 2);
CheckError(prc, "Setting HubPort", &(PhidgetHandle)ch);

prc = Phidget_setIsHubPortDevice((PhidgetHandle)ch, 1);
CheckError(prc, "Setting IsHubPortDevice", &(PhidgetHandle)ch);

Notice that you can leave out any parameter not relevant to your application for simplicity.

You can then manipulate the rest of the code as your application requires. A more in-depth description of programming with Phidgets can be found in our guide on Phidget Programming Basics.

Setting up a New Project

When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget C library.

When developing on an external computer, you will write, compile, and test your programs on that machine. When you are ready, you will then upload your programs to the SBC to compile and run them.

To include the Phidget C library, add the following line to your code:

#include <phidget22.h>

Once your code is written, follow these steps to get your program running on the SBC:

1. Using the SBC Web Interface, create a new project:

2. Transfer all the project files from the development machine to the SBC, either using the SBC Web Interface or a tool like WinSCP. The project directory will be /usr/userapps/ProjectName.

3. Use SSH to access the SBC terminal

4. Navigate to the project folder using the command:

cd /usr/userapps/ProjectName

5. Compile the example by entering the following command in the terminal, replacing "example" with the name of your C file:

gcc example.c -o example -lphidget22

6. You can now run the program with the command:

./example

Success! The program is running on your SBC. Next, you may want to learn about running a program automatically.

Running a Program Automatically

After testing your program, you will likely want it to run on boot, or on a schedule, without your input.


Running a Program from the SBC Web Interface

Run on Boot

Run on a Schedule

What's Next?

Now that you have set up Phidgets to work with your programming environment, we recommend you read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.Next Arrow.png