Language - C Sharp: Difference between revisions

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__TOC__
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==Introduction==
== Introduction ==


{{LanguageSupport|C#|the complete Phidget API, including events|all Phidget devices.|the .NET or Mono framework. Both of the frameworks are supported on Windows. For Linux and OS X, only the Mono framework can be used. We provide instructions on how to set up your environment/compilers for [[#Visual Studio 2005/2008/2010 | Visual Studio 2005/2008/2010]], [[#Visual Studio 2003 | Visual Studio 2003]], [[#MonoDevelop | MonoDevelop]] and the [[#Mono | Mono command line compilers]]|}}
If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use C# specifically.


==Quick Downloads==
C# is capable of using the complete Phidget API, including events. We also provide example code in C# for all Phidget devices.
{{QuickDownloads|C#|
{{APIQuickDownloads|{{SERVER}}/documentation/Phidget21.NET.zip .NET}}
{{ExtraAPIQuickDownloads|{{SERVER}}/documentation/web/NETDoc/Index.html|HTML Version of}}|
{{ExampleQuickDownloads|{{SERVER}}/downloads/examples/CSharp.zip|}}|
{{WindowsQuickDownloads}}
{{MacQuickDownloads}}
{{LinuxQuickDownloads}}}}


==Getting started with C#==
C# can be developed with the .NET or Mono framework. Both of the frameworks are supported on [[#Windows|Windows]]. For [[#Linux|Linux]] and [[#OS_X|OS X]], only the Mono framework can be used. We provide instructions on how to set up your environment/compilers for [[#Visual_Studio_2015|Visual Studio 2015]], [[#MonoDevelop/Xamarin_Studio|MonoDevelop]] and the [[#Mono|Mono]] command line compilers.
 
== Quick Downloads ==
 
'''<span style="color:#FF0000">List of download links, to be added once files are available</span>'''
 
=== Documentation ===
=== Example Code ===
=== Libraries and Drivers ===
 
== Getting Started with C# ==


If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
Line 22: Line 25:


Instructions are divided up by operating system. Choose:
Instructions are divided up by operating system. Choose:
*[[#Windows(2000/XP/Vista/7)|Windows 2000 / XP / Vista / 7]]
*[[#Windows(XP/Vista/7)|Windows XP / Vista / 7]]
*[[#OS X |OS X]]
*[[#OS X |OS X]]
*[[#Linux | Linux]] (including PhidgetSBC)
*[[#Linux | Linux]] (including PhidgetSBC)


==Windows (XP/Vista/7/8)==
== Windows ==


===Description of Library Files===
===Description of Library Files===
C# programs on Windows depend on the following files, which the installers above put onto your system:
C# programs on Windows depend on the following files, which the installers above put onto your system:
* <b>{{Code|phidget21.dll}}</b> contains the actual Phidget library, which is used at run-time. By default, it is placed in {{Code|C:\Windows\System32}}.
*'''phidget22.dll''' contains the actual Phidget library, which is used at run-time. By default, it is placed in C:\Windows\System32.
You will also need one of the following two files, depending on the .NET framework version you are targeting:
*'''Phidget22.NET.dll''' is the Phidget library for .NET framework 2.0 or higher. Your compiler has to know where this file is. By default, it is placed into C:\Program Files\Phidgets\Phidget22. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace.
* <b>{{Code|Phidget21.NET.dll}}</b> is the Phidget library for .NET framework <i><b>2.0</b></i> or higher. Your compiler has to know where this file is. By default, it is placed into {{Code|C:\Program Files\Phidgets}}. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace.
* <b>{{Code|Phidget21.NET1.1.dll}}</b> is the Phidget library for .NET framework <i><b>1.1</b></i>. Your compiler has to know where this file is. By default, is is placed into {{Code|C:\Program Files\Phidgets}}. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace.  
You can optionally install the following files:
You can optionally install the following files:
* <b>{{Code|Phidget21.NET.XML}}</b> provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser in Visual Studio. By default, it is placed into {{Code|C:\Program Files\Phidgets}}.
*'''Phidget22.NET.XML''' provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser in Visual Studio. By default, it is placed into C:\Program Files\Phidgets.
* <b>{{Code|Policy.2.1.Phidget21.NET.dll}}</b> is the policy assembly for {{Code|Phidget21.NET.dll}}. Our installer places this file in the Global Assembly Cache(GAC) directory. It directs any programs compiled against version 2.1.0 or higher of {{Code|Phidget21.NET.dll}} to use the most recent installed version.
 
If you do not want to use our installer, you can download the five [{{SERVER}}/downloads/libraries/Phidget21-windevel.zip files].


Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.


===Visual Studio 2005/2008/2010===
===Visual Studio 2015===
 
Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see [//www.visualstudio.com/en-us Microsoft Visual Studio] for more information.
Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see [http://www.microsoft.com/visualstudio Microsoft Visual Studio] for more information.


=====Use Our Examples=====
====Use Our Examples====
Please start by downloading the examples and unpacking them into a folder. Since the examples were written in Visual Studio 2015, you will need to use Visual Studio 2015 or later in order to run the examples. To load all projects in Visual Studio, go to File → Open → Project, and open AllExamples/AllExamples.sln.


Please start by downloading the [{{SERVER}}/downloads/examples/CSharp.zip examples] and unpacking them into a folder.  While these examples were written in Visual Studio 2005 and 2008, Visual Studio 2010 will easily open and upgrade them. To load all projects in Visual Studio, go to File &rarr; Open &rarr; Project, and open {{Code|AllExamples/AllExamples.sln}} or {{Code|AllExamples/AllExamples_vs2008.sln}} for Visual Studio 2005 and 2008, respectively.
The easiest way to confirm that your environment is set up properly will be to compile and run the HelloWorld C# example.


If you are opening the Phidget examples in Visual Studio 2010, you will need to go through the Visual Studio Conversion Wizard to convert the 2005 or 2008 project.  
Start by setting the HelloWorld project as your start up project.


[[File:VS2005 Conversion Wizard.PNG|link=|alt=Conversion Wizard]]
The only thing left to do is to run the example! Click on Debug → Start Debugging. Please note that the projects, by default try to find the Phidget22.NET.dll in the C:\Program Files\Phidgets\Phidget22. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidget22 cannot be found, please re-add the reference to Phidget22.NET.dll. Please see the [[#Write Your Own Code|Write Your Own Code]] section for details.


The easiest way to confirm that your environment is set up properly will be to compile and run the {{Code|HelloWorld}} C/C++ example.
[[Image:CSharp_VS2015_Run.png|600px]]
 
Start by setting the {{Code|HelloWorld}} project as your start up project.
 
The only thing left to do is to run the example! Click on Debug &rarr; Start Debugging. Please note that the projects, by default try to find the {{Code|Phidget21.NET.dll}} in the {{Code|C:\Program Files\Phidgets}}. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to {{Code|Phidget21.NET.dll}}. Please see the [[#Write Your Own Code | Write Your Own Code ]] section for details.
 
[[File:CSharp VS2005 Run.PNG|link=|alt=Run]]


This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:
This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:


[[File:CSharp VS2005 HelloWorld Output.PNG|link=|alt=HelloWorld Output]]
[[Image:CSharp_VS2015_HelloWorld_Output.png|600px]]


After confirming that the {{Code|HelloWorld}} example is working, you can proceed to run the example for your device. {{FindYourDevice}}
After confirming that the HelloWorld example is working, you can proceed to run the example for your device. The source file will be named the same as the software object you want to use with your device. A device will often use more than one software object, so you may need to run multiple examples to learn how to use your device (for example, a Phidget Spatial uses the Accelerometer, Gyroscope, Magnetometer, and Spatial software objects). If you are not sure what the software objects for your device are, find your Phidget on our [http://www.phidgets.com webpage], and then check the API documentation for it.


Once you have the C# examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
Once you have the C# examples running, we have a [[#Edit the Examples|teaching section]] below to help you follow them.


=====Write Your Own Code=====
====Write Your Own Code====


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your environment to properly link the Phidget C# libraries. To begin:  
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your environment to properly link the Phidget C# libraries. To begin:


1. Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest.  
1. Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest.


[[File:CSharp VS2005 New Project.PNG|link=|alt=New Project]]
[[Image:CSharp_VS2015_New_Project.png|600px]]


2. Add a reference to the Phidget .NET library.
2. Add a reference to the Phidget .NET library.


[[File:CSharp VS2005 Add Reference.PNG|link=|alt=Add Reference]]
[[Image:CSharp_VS2015_Add_Reference.png]]


3. Under the .NET tab, select {{Code|Phidget21.NET.dll}}.
3. Click Browse and navigate to the location of Phidget22.NET.dll, and add the file. If you used our installer, these files are installed in C:\Program Files\Phidgets\Phidget22, by default. If you have already done this for a previous project, you should be able to find Phidget22.NET.dll under the Browse → Recent tab.
If you used our installer, these files are installed in {{Code|C:\Program Files\Phidgets}}, by default. If it does not appear in this list, then you can browse to the Phidget Framework installation directory and add the file.


[[File:CSharp VS2005 Add Reference 2.PNG|link=|alt=Add Reference]]
[[Image:CSharp_VS2015_Add_Reference_2.png|600px]]


4. Then, in your code, you will need to include the Phidget .NET library:
4. Then, in your code, you will need to include the Phidget .NET library:
 
<div class = "source">
<div class="source">
<syntaxhighlight lang="csharp">
<syntaxhighlight lang=csharp>
using Phidget22;
  using Phidgets;
using Phidget22.Events;
  using Phidgets.Events;
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


The project now has access to the Phidget function calls and you are ready to begin coding.
The project now has access to the Phidget function calls and you are ready to begin coding.


The same [[#Follow the Examples|teaching ]] section which describes the examples also has further resources for programming your Phidget.
The same [[#Edit the Examples|teaching section]] which describes the examples also has further resources for programming your Phidget.


===Visual Studio 2003===
===Mono===


=====Use Our Examples=====
This section will provide instructions on how to compile using the mcs compiler. Other compilers such as gmcs, smcs, and dmcs all work in the same way.


1. Download the [{{SERVER}}/downloads/examples/CSharp.zip examples] and unpack them into a folder. Here, you can find the HelloWorld example which works with any Phidget.  You can also find example programs for all the devices. {{FindYourDevice}}
====Use Our Examples====


As the examples were written in newer versions of Visual Studio, Visual Studio 2003 is not able to open the examples. Fortunately, you can import the '''simple examples''' to a Visual Studio 2003 project. It will be difficult to import the full examples as you will need to recreate the GUI components.  
Download the [[examples]] and unpack them into a folder. Here, you can find the HelloWorld program that will work with any Phidget.


2. Next, a new project will need to be created. Generate a new Visual C# console application project with a descriptive name such as PhidgetTest.
Note that the HelloWorld program is the only example that will work with Mono. The full examples use Windows Forms, which Mono and the Gtk# toolkit are not completely compatible with. Locate the Program.cs file as this contains the example source code. Copy the file into your working directory.


[[File:CSharp_VS2003 New Project.PNG|link=|alt=New Project]]
Place '''Phidget22.NET.dll''' in the same directory as your source code.


3. Add a reference to the Phidget .NET library.
To compile and build an executable, run:
 
[[File:CSharp_VS2003 Add Reference 1.PNG|link=|alt=Add Reference]]
 
4. Under the .NET tab, select {{Code|Phidget21.NET1.1.dll}}. If you used our installer, by default, this file is placed in {{Code|C:\Program Files\Phidgets}}. If it is in another location, please change the path to the file's location accordingly.
 
[[File:CSharp_VS2003 Add Reference 2.PNG|link=|alt=Add Reference]]
 
5. To import the simple example program into your project, please: open up {{Code|Class1.cs}}.


6. Traverse to the example in Windows Explorer and locate the {{Code|Program.cs}} file.
[[File:CSharp VS2003 Source Code.PNG|link=|alt=Source Code]]
7. Copy and paste the contents from that file into {{Code|Class1.cs}}.
8. Comment out the following line as it is not supported in .NET 1.1:
<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang='bash'>
  using System.Collections.Generic;
mcs /out:example.exe /r:phidget22.NET.dll Program.cs
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


[[File:CSharp VS2003 Source Code 2.PNG|link=|alt=Source Code]]
If you have the Phidget22.NET.dll installed in another location, please change the path to the file's location accordingly.
 
9. Now, you can run the example. Click on Debug &rarr; Start.


[[File:CSharp VS2003 Run.PNG|link=|alt=Run]]
Afterwards, you will have an executable named example.exe that you can run. Type the following to run the program:


Once you have the C# examples running, we have a [[#Follow the Examples|teaching ]] section below to help you follow them.
=====Write Your Own Code=====
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget .NET library. Please see the [[#Use Our Examples 2 | Use Our Examples ]] section for instructions.
Then, in your code, you will need to include the Phidget .NET library:
<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang='bash'>
  using Phidgets;
  using Phidgets.Events;
</syntaxhighlight>
</div>
 
The project now has access to the Phidget function calls and you are ready to begin coding.
 
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
 
===Mono===
 
This section will provide instructions on how to compile using the {{Code|mcs}} compiler. Other compilers such as {{Code|gmcs}}, {{Code|smcs}}, and {{Code|dmcs}} all work in the same way.
 
=====Use Our Examples=====
 
Download the [{{SERVER}}/downloads/examples/CSharp.zip examples] and unpack them into a folder. Here, you can find the HelloWorld program that will work with any Phidget.  You will also find example programs for all the devices. {{FindYourDevice}}.
 
Please only use the simple examples. The full examples uses Windows Forms, which Mono and the Gtk# toolkit are not completely compatible with. Locate the {{Code|Program.cs}} file as this contains the example source code. Copy the file into your working directory, and rename it to {{Code|example.cs}}.
 
Place the {{Code|Phidget21.NET.dll}} in the same directory as your source code.
 
To compile and build an executable, run:
<div class="source">
<syntaxhighlight lang=bash>
mcs /out:example.exe /r:phidget21.NET.dll example.cs
</syntaxhighlight>
</div>
 
If you have the {{Code|Phidget21.NET.dll}} installed in another location, please change the path to the file's location accordingly.
 
Afterwards, you will have an executable named {{Code|example.exe}} that you can run. Type the following to run the program:
<div class="source">
<syntaxhighlight lang=bash>
mono example.exe
mono example.exe
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


Once you have the C# examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
Once you have the HelloWorld example running, we have a [[#Edit the Examples|teaching section]] below to help you follow them.


=====Write Your Own Code=====
====Write Your Own Code====


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget .NET library. Please see the [[#Use Our Examples 3 | Use Our Example ]] section for instructions.
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget .NET library. Please see the [[#Use Our Examples|Use Our Examples]] section for instructions.


In your code, you will need to include the Phidget .NET library:
In your code, you will need to include the Phidget .NET library:


<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang='CSharp'>
  using Phidgets;
using Phidget22;
  using Phidgets.Events;
using Phidget22.Events;
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


The project now has access to the Phidget function calls and you are ready to begin coding.
The project now has access to the Phidget function calls and you are ready to begin coding.


The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
The same [[teaching section]] which describes the examples also has further resources for programming your Phidget.


===MonoDevelop===
===MonoDevelop/Xamarin Studio===


=====Use Our Examples=====
====Use Our Examples====


Download the [{{SERVER}}/downloads/examples/CSharp.zip examples] and unpack them into a folder. Here, you can find example programs for all the devices, as well as a HelloWorld program that will work with any Phidget. {{FindYourDevice}}
Download the examples and unpack them into a folder. Here, you can find example programs for all the devices, as well as a HelloWorld program that will work with any Phidget. The source file will be named the same as the software object for your device. If you are not sure what the software object for your device is, find your Phidget on our [http://www.phidgets.com webpage], and then check the API documentation for it.


These examples were written in Visual Studio 2005 and 2008, but are also compatible with MonoDevelop.
These examples were written in Visual Studio 2015, but are also compatible with MonoDevelop/Xamarin Studio.


To load all projects in MonoDevelop, go to File &rarr; Open, and open {{Code|AllExamples/AllExamples.sln}}
To load all projects in MonoDevelop/Xamarin Studio, go to File Open, and open AllExamples/AllExamples.sln


This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device.   If you are running under the .NET framework, you can use either the full or simple examples. Otherwise, if you are running under the Mono framework, please only use the simple examples. The full examples uses Windows Forms, which is not completely compatible with Mono's Gtk#.
This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device. If you are running under the .NET framework, you can use either the full or simple examples. Otherwise, if you are running under the Mono framework, please only use the simple examples. The full examples uses Windows Forms, which is not completely compatible with Mono's Gtk#.


[[File:CSharp MonoDevelop Win Start Up.PNG|link=|alt=Start Up Project]]
[[Image: CSharp MonoDevelop setStartup.png]]


The only thing left to do is to run the examples! Right click the project, and click on {{Code|Run With}} and select the target framework. Please note that the projects, by default try to find the {{Code|Phidget21.NET.dll}} in the {{Code|C\Program Files\Phidgets}}. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to {{Code|Phidget21.NET.dll}}. Please see the [[#Write Your Own Code 4 | Write Your Own Code]] section for details.  
The only thing left to do is to run the examples! Right click the project, and click on Run With and select the target framework. Please note that the projects, by default try to find the Phidget22.NET.dll in the C\Program Files\Phidgets\Phidget22. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidget22 cannot be found, please re-add the reference to Phidget22.NET.dll. Please see the [[#Write Your Own Code|Write Your Own Code]] section for details.


[[File:CSharp MonoDevelop Win Run As.PNG|link=|alt=Run As]]
[[Image: CSharp MonoDelevop Run.png|600px]]


Once you have the C# examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
Once you have the C# examples running, we have a [[#Edit the Examples|teaching section]] below to help you follow them.


=====Write Your Own Code=====
====Write Your Own Code====


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget .NET library. To begin:
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget .NET library. To begin:


1. Create a new C# empty project with a descriptive name such as PhidgetTest.
1. Create a new C# .NET Console project with a descriptive name such as PhidgetTest.


[[File:CSharp MonoDevelop Win New Project.PNG|link=|alt=New Project]]
[[Image: CSharp MonoDelevop NewProject.png|600px]]


2. Add a reference to the Phidget .NET library.  
[[Image: CSharp MonoDelevop NewProject2.png|600px]]


[[File:CSharp MonoDevelop Win Reference.PNG|link=|alt=Add Reference]]
2. Add a reference to the Phidget .NET library.


3. Select {{Code|Phidget21.NET.dll}}. If you used our installer, by default, this file is placed in {{Code|C:\Program Files\Phidgets}}. If it is in another location, please change the path to the file's location accordingly.  
[[Image: CSharp MonoDelevop EditReferences1.png]]


[[File:CSharp MonoDevelop Win Reference 2.PNG|link=|alt=Add Reference]]
3. Select Phidget22.NET.dll. If you used our installer, by default, this file is placed in C:\Program Files\Phidgets\Phidget22. If it is in another location, please change the path to the file's location accordingly.
 
[[Image: CSharp MonoDelevop EditReferences2.png|600px]]


4. Then, in your code, you will need to include the Phidget .NET library:
4. Then, in your code, you will need to include the Phidget .NET library:


<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang='CSharp'>
   using Phidgets;
   using Phidgets;
   using Phidgets.Events;
   using Phidgets.Events;
Line 255: Line 188:
The project now has access to the Phidget function calls and you are ready to begin coding.
The project now has access to the Phidget function calls and you are ready to begin coding.


The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
The same [[teaching]] section which describes the examples also has further resources for programming your Phidget.


==OS X==
== OS X ==


The first thing you are going to need to do is install [http://www.mono-project.com/Main_Page Mono] (Note that Mono is only available for Intel Macs and not PowerPC).  You will need both the SDK and the runtime. 
===Use Our Examples===


Then, you will need the Phidget .NET libraries.  These are part of the Windows library zip file download:
The first thing you are going to need to do is install Mono (Note that Mono is only available for Intel Macs and not PowerPC). You will need both the SDK and the runtime.


* [{{SERVER}}/downloads/libraries/Phidget21-windevel.zip Phidget Windows Library Zip File]
Then, you will need the Phidget .NET libraries. These are part of the Windows library zip file download:


Extract the library zip file. Descriptions for the files are available on the [[OS - Windows]] page, but for now we only need the {{Code|Phidget21.NET.dll}} file to run the Phidget C# examples in Mono. So remember where you unzipped these Windows libraries - you will need to copy the {{Code|Phidget21.NET.dll}} file into your example directory shortly.
*[[Phidget Windows Library Zip File]]
 
Extract the library zip file. Descriptions for the files are available on the OS - Windows page, but for now we only need the Phidget22.NET.dll file to run the Phidget C# examples in Mono. So remember where you unzipped these Windows libraries - you will need to copy the Phidget22.NET.dll file into your example directory shortly.


Next, you'll want to download and extract the Phidget C# Examples (For Windows, not for .NET Compact):
Next, you'll want to download and extract the Phidget C# Examples (For Windows, not for .NET Compact):


* [{{SERVER}}/downloads/examples/CSharp.zip C Sharp Examples for Windows]
*[[C Sharp Examples for Windows]]


One more thing needs to be done before you can compile and run the examples. You need to set up a special configuration file so that Mono knows where to find the phidget21.dll. Since Mac does not use dll's you need to redirect it to the appropriate file. Create a new file in the same directory as the example you wish to compile and name it <code>Phidget21.NET.dll.config</code>. Put the following into the file:
One more thing needs to be done before you can compile and run the examples. You need to set up a special configuration file so that Mono knows where to find the phidget22.dll. Since Mac does not use dll's you need to redirect it to the appropriate file. Create a new file in the same directory as the example you wish to compile and name it Phidget22.NET.dll.config. Put the following into the file:


<div class="source">
<div class="source">
<syntaxhighlight lang=xml>
<syntaxhighlight lang='xml'>
<configuration>
  <configuration>
<dllmap dll="phidget21.dll" target="/Library/Frameworks/Phidget21.framework/Versions/Current/Phidget21" />
<dllmap dll="phidget22.dll" target="/Library/Frameworks/Phidget22.framework/Versions/Current/Phidget22" />
</configuration>
  </configuration>
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


All that is left is to compile and run the code. When compiling, you need to link to the Phidget library. As the Phidget21.NET file is an "additional assembly" in C#/Mono, you can link to the assembly using the {{Code|-r}} "reference" switch:
All that is left is to compile and run the code. When compiling, you need to link to the Phidget library. As the Phidget22.NET file is an "additional assembly" in C#/Mono, you can link to the assembly using the -r "reference" switch:


<div class="source">
<div class="source">
<syntaxhighlight lang=bash>
<syntaxhighlight lang='bash'>
gmcs Program.cs -r:Phidget21.NET.dll
gmcs Program.cs -r:Phidget22.NET.dll
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


This will compile a {{Code|*.exe}} file - in this case, {{Code|Program.exe}}. This you can then run under Mono:
This will compile a *.exe file - in this case, Program.exe. This you can then run under Mono:


<div class="source">
<div class="source">
<syntaxhighlight lang=bash>
<syntaxhighlight lang='bash'>
mono Program.exe
mono Program.exe
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


If you will be compiling with an IDE such as GTK# or MonoDevelop, we don't have explicit instructions by IDE for OS X. However, you will probably find the [[#MonoDevelop | MonoDevelop]] section in the Windows portion above useful.
If you will be compiling with an IDE such as GTK# or MonoDevelop, we don't have explicit instructions by IDE for OS X. However, you will probably find the MonoDevelop section in the Windows portion above useful.


==Linux==
===Write Your Own Code===
 
When writing your code from scratch, you start it as you would any C# code on OS X. In your .cs source code file, you must include a reference to the Phidget Library:
 
<div class="source">
<syntaxhighlight lang='CSharp'>
using Phidgets;
using Phidgets.Events;
</syntaxhighlight>
</div>
 
Then, you would compile your completed C# code the same way as the examples above.
 
Mono also has a few different IDEs which you can use to develop code, and these are especially useful if you are doing GUI development. We provide instructions for MonoDevelop - one such IDE - being used under [[Windows]].
 
To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Edit the Examples|teaching section]] to help you follow the provided C# examples and which has resources such as the API reference.
 
== Linux ==


C# has support on Linux through the Mono framework.
C# has support on Linux through the Mono framework.


===Use Our Examples===
===Use Our Examples===
 
The first step in using C# with Phidgets on Linux is to make sure that you have all of Mono installed. Although you probably have already done this if you're a C# programmer, you want to make sure you have all of the packages you'll need. Try:
The first step in using C# with Phidgets on Linux is to make sure that you have all of Mono installed. Although you probably have already done this if you're a C# programmer, you want to make sure you have all of the packages you'll need. Try:


<div class="source">
<div class="source">
<syntaxhighlight lang=bash>
<syntaxhighlight lang='bash'>
sudo apt-get mono-complete
sudo apt-get mono-complete
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


Next, you'll want to install the main Phidget Libraries. Compile and install them as explained on the main [[OS - Linux | Linux page]]. That Linux page also describes the different Phidget files, their installed locations, and their roles.
Next, you'll want to install the main Phidget Libraries. Compile and install them as explained on the main Linux page. That Linux page also describes the different Phidget files, their installed locations, and their roles.


Then, you will need the Phidget .NET libraries. These are part of the Windows library zip file download:
Then, you will need the Phidget .NET libraries. These are part of the Windows library zip file download:


* [{{SERVER}}/downloads/libraries/Phidget21-windevel.zip Phidget Windows Library Zip File]
*[[Phidget Windows Library Zip File]]


Extract the library zip file. Descriptions for the files are available on the [[OS - Windows]] page, but for now we only need the {{Code|Phidget21.NET.dll}} file to run the Phidget C# examples in Mono. So remember where you unzipped these Windows libraries - you will need to copy the {{Code|Phidget21.NET.dll}} file into your example directory shortly.
Extract the library zip file. Descriptions for the files are available on the OS - Windows page, but for now we only need the Phidget22.NET.dll file to run the Phidget C# examples in Mono. So remember where you unzipped these Windows libraries - you will need to copy the Phidget22.NET.dll file into your example directory shortly.


Next, you'll want to download and extract the Phidget C# Examples (For Windows, not for .NET Compact):
Next, you'll want to download and extract the Phidget C# Examples (For Windows, not for .NET Compact):


* [{{SERVER}}/downloads/examples/CSharp.zip C Sharp Examples for Windows]
*[[C Sharp Examples for Windows]]


To check that your Linux, Phidget, and Mono setup is all working together, you'll want to run the C# examples. Specifically, you'll want to run the ''simple'' C# examples. You can either use the HelloWorld program that will work with any Phidget, or you can find the source code for your device. {{FindYourDevice}}
To check that your Linux, Phidget, and Mono setup is all working together, you'll want to run the C# examples. Specifically, you'll want to run the simple C# examples. You can either use the HelloWorld program that will work with any Phidget, or you can find the source code for your device. The source file will be named the same as the software object for your device. If you are not sure what the software object for your device is, find your Phidget on our [http://www.phidgets.com webpage], and then check the API documentation for it.


Let's say you're running the Temperature Sensor example (for the 1048 or 1051). The source code for the example is in the directory:  
Let's say you're running the Temperature Sensor example (for the 1048 or 1051). The source code for the example is in the directory:


:{{Code|TemperatureSensorExamples}} &rarr; {{Code|TemperatureSensor-simple}} &rarr; {{Code|TemperatureSensor-simple}} &rarr; {{Code|Program.cs}}
    TemperatureSensorExamples TemperatureSensor-simple TemperatureSensor-simple Program.cs


Other examples will be in directories named appropriately for their software object name. Once you have found the example you want to run, copy the {{Code|Phidget21.NET.dll}} file that you unzipped earlier into that example directory where the {{Code|Program.cs}} file is.
Other examples will be in directories named appropriately for their software object name. Once you have found the example you want to run, copy the Phidget22.NET.dll file that you unzipped earlier into that example directory where the Program.cs file is.


Then, compile the code. When compiling, you need to link to the Phidget library. As the Phidget21.NET file is an "additional assembly" in C#/Mono, you can link to the assembly using the {{Code|-r}} "reference" switch:
Then, compile the code. When compiling, you need to link to the Phidget library. As the Phidget22.NET file is an "additional assembly" in C#/Mono, you can link to the assembly using the -r "reference" switch:


<div class="source">
<div class="source">
<syntaxhighlight lang=bash>
<syntaxhighlight lang='bash'>
gmcs Program.cs -r:Phidget21.NET.dll
  gmcs Program.cs -r:Phidget22.NET.dll
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


This will compile a {{Code|*.exe}} file - in this case, {{Code|Program.exe}}. This you can then run under Mono:
This will compile a *.exe file - in this case, Program.exe. This you can then run under Mono:


<div class="source">
<div class="source">
<syntaxhighlight lang=bash>
<syntaxhighlight lang='bash'>
sudo mono Program.exe
sudo mono Program.exe
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


Remember that the {{Code|sudo}} is needed unless you have your [[OS - Linux#Setting udev Rules|udev rules set on your Linux system]].
Remember that the sudo is needed unless you have your [[udev rules set on your Linux system]].


If you will be compiling with an IDE such as GTK# or MonoDevelop, we don't have explicit instructions by IDE for Linux. However, you will probably find the [[#MonoDevelop | MonoDevelop]] section in the Windows portion above useful.
If you will be compiling with an IDE such as GTK# or MonoDevelop, we don't have explicit instructions by IDE for Linux. However, you will probably find the MonoDevelop section in the Windows portion above useful.


===Write Your Own Code===
===Write Your Own Code===
Line 358: Line 310:


<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang='CSharp'>
using Phidgets;  
using Phidgets;  
using Phidgets.Events;  
using Phidgets.Events;
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>
Line 366: Line 318:
Then, you would compile your completed C# code the same way as the examples above.
Then, you would compile your completed C# code the same way as the examples above.


Mono also has a few different IDEs which you can use to develop code, and these are especially useful if you are doing GUI development. We provide instructions for MonoDevelop - one such IDE - being used [[#MonoDevelop|under Windows]].
Mono also has a few different IDEs which you can use to develop code, and these are especially useful if you are doing GUI development. We provide instructions for MonoDevelop - one such IDE - being used under [[Windows]].


To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow the Examples|teaching section]] to help you follow the provided C# examples and which has resources such as the API reference.
To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Edit the Examples|teaching section]] to help you follow the provided C# examples and which has resources such as the API reference.


==Windows CE==
== Edit the Examples ==


===Description of Library Files===
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.
C# programs on Windows depend on the following files, which the installers above put onto your system:
Your main reference for writing C# code will be the Phidget22 API Manual:
* <b>{{Code|phidget21.dll}}</b> contains the actual Phidget library, which is used at run-time.  By default, it is placed in {{Code|C:\Windows\System32}}.
You will also need one of the following two files, depending on the .NET framework version you are targeting:
* <b>{{Code|Phidget21.NET.dll}}</b> is the Phidget library for .NET framework <i><b>2.0</b></i> or higher. Your compiler has to know where this file is. By default, it is placed into {{Code|C:\Program Files\Phidgets}}. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace.
* <b>{{Code|Phidget21.NET1.1.dll}}</b> is the Phidget library for .NET framework <i><b>1.1</b></i>. Your compiler has to know where this file is. By default, it is placed into {{Code|C:\Program Files\Phidgets}}. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace.
You can optionally install the following files:
* <b>{{Code|Phidget21.NET.XML}}</b> provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser in Visual Studio. By default, it is placed into {{Code|C:\Program Files\Phidgets}}.
* <b>{{Code|Policy.2.1.Phidget21.NET.dll}}</b> is the policy assembly for {{Code|Phidget21.NET.dll}}. Our installer places this file in the Global Assembly Cache(GAC) directory. It directs any programs compiled against version 2.1.0 or higher of {{Code|Phidget21.NET.dll}} to use the most recent installed version.
 
If you do not want to use our installer, you can download the five [{{SERVER}}/downloads/libraries/Phidget21-windevel.zip files].
 
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.
 
===Visual Studio 2005/2008/2010===
 
Microsoft makes free versions of Visual Studio available known as Express Editions.  The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see [http://www.microsoft.com/visualstudio Microsoft Visual Studio] for more information.
 
=====Use Our Examples=====
 
Please start by downloading the [{{SERVER}}/downloads/examples/CSharp.zip examples] and unpack them into a folder.  While these examples were written in Visual Studio 2005 and 2008, Visual Studio 2010 will easily open and upgrade them. To load all projects in Visual Studio, go to File &rarr; Open &rarr; Project, and open {{Code|AllExamples/AllExamples.sln}} or {{Code|AllExamples/AllExamples_vs2008.sln}} for Visual Studio 2005 and 2008, respectively.
 
If you are opening the Phidget examples in Visual Studio 2010, you will need to go through the Visual Studio Conversion Wizard to convert the 2005 or 2008 project.
[[File:VS2005 Conversion Wizard.PNG|link=|alt=Conversion Wizard]]
 
The easiest way to confirm that your environment is set up properly will be to compile and run the {{Code|HelloWorld}} C/C++ example.
 
Start by setting the {{Code|HelloWorld}} project as your start up project.
 
The only thing left to do is to run the example! Click on Debug &rarr; Start Debugging. Please note that the projects, by default try to find the {{Code|Phidget21.NET.dll}} in the {{Code|C:\Program Files\Phidgets}}. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to {{Code|Phidget21.NET.dll}}. Please see the [[#Write Your Own Code | Write Your Own Code ]] section for details.
 
[[File:CSharp VS2005 Run.PNG|link=|alt=Run]]
 
This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:
 
[[File:CSharp VS2005 HelloWorld Output.PNG|link=|alt=HelloWorld Output]]
 
After confirming that the {{Code|HelloWorld}} example is working, you can proceed to run the example for your device. {{FindYourDevice}}  Please ensure that you have set your start up project to be the one that matches your device before compiling.
 
Once you have the C# examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
=====Write Your Own Code=====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your environment to properly link the Phidget C# libraries. To begin:
 
1. Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest.
 
[[File:CSharp VS2005 New Project.PNG|link=|alt=New Project]]
 
2. Add a reference to the Phidget .NET library.
 
[[File:CSharp VS2005 Add Reference.PNG|link=|alt=Add Reference]]
 
3. Under the .NET tab, select {{Code|Phidget21.NET.dll}}.
If you used our installer, these files are installed in {{Code|C:\Program Files\Phidgets}}, by default. If it does not appear in this list, then you can browse to the Phidget Framework installation directory and add the file.
 
[[File:CSharp VS2005 Add Reference 2.PNG|link=|alt=Add Reference]]
 
4. Then, in your code, you will need to include the Phidget .NET library:
 
<div class="source">
<syntaxhighlight lang=csharp>
  using Phidgets;
  using Phidgets.Events;
</syntaxhighlight>
</div>
 
 
The project now has access to the Phidget function calls and you are ready to begin coding.
 
The same [[#Follow the Examples|teaching ]] section which describes the examples also has further resources for programming your Phidget.


==Follow the Examples==
'''<span style="color:#FF0000">Link to API manual</span>'''


By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want.  This teaching section has resources for you to learn from the examples and write your own.
=== Example Flow ===


Your main reference for writing C# code will be our C# API information, with syntax for all of our functions:
{{ExamplePseudocode|In C#, you can name these '''event''' functions whatever you like.  You will add them to the Phidget library in the Main Code section.  This hooks them into the actual events when they occur. <br><br>
 
{{UsingAPhidgetInCodeGeneral|both of which are available in C#|[{{SERVER}}/documentation/Phidget21.NET.zip .NET API]}}
 
===Example Flow===
 
{{ExamplePseudocode|In C#, you can name these '''event''' functions whatever you like.  You will add them to the Phidget .NET library in the Main Code section.  This hooks them into the actual events when they occur. <br><br>
In the example code, the event functions common to all Phidgets are things like attach, detach, and error handling.<br>
In the example code, the event functions common to all Phidgets are things like attach, detach, and error handling.<br>
Other event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.
Other event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.
|Creating a Phidget software object in C# is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating a {{Code|Spatial}} object.  The examples show how to do this and other API functions.<br><br>
|Creating a Phidget software object in C# is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating a {{Code|Spatial}} object.  The examples show how to do this and other API functions.<br><br>
The object provides device specific methods and properties which are available from the API for your specific Phidget.|
The object provides device specific methods and properties which are available from the API for your specific Phidget.|
[{{SERVER}}/documentation/Phidget21.NET.zip .NET API]}}
[{{SERVER}}/documentation/Phidget22.NET.zip .NET API]}}
 
===Code Snippets===
 
Specific calls in C# will differ in syntax from those on the [[General Phidget Programming]] page, but the concepts stay the same.  


It may help to have the [[General Phidget Programming]] page and this section open at the same time, because they parallel each other and you can refer to the C# syntax.  However, ''many'' additional concepts are covered on the General Phidget Programming page on a high level, such as using multiple Phidgets, handling errors, and different styles of programming.
=== Code Snippets ===


====Step One: Initialize and Open====
==== Step One: Initialize and Open ====
The Open() function opens the software object, but not hardware. So, it is not a guarantee you can use the Phidget immediately.


The open() function opens the software object, but not hardware.  So, it is not a guarantee you can use the Phidget immediately.
For example, if we were using an Digital Input as our device, the create and open calls would look like this:
 
The different types of open can be used with parameters to try and get the first device it can find, open based on its serial number, or even open across the network. The API manual lists and [[General Phidget Programming]] discusses all of the available modes that open provides.
 
For example, if we were using a Temperature Sensor board as our device, the general calls would look like this:


<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang=csharp>
using Phidgets;
using Phidget22;
using Phidgets.Events;
using Phidget22.Events;
// using.....
 
namespace Program
{
    class Code
    {
        static void Main(string[] args)
        {
            try
            {


namespace Program {
                // Declare a DigitalInput object
    class Code {
                DigitalInput device = new DigitalInput();
        static void Main(string[] args) {
            try {


                // Declare a TemperatureSensor object
                TemperatureSensor device = new TemperatureSensor();
               
                 // Hook in any event handlers
                 // Hook in any event handlers
                 // ...
                 // ...


                 // Open the device
                 // Open the device
                 device.open();
                 device.Open();


             } catch (PhidgetException ex) { Console.WriteLine(ex.Description); }
             }
            catch (PhidgetException ex) { Console.WriteLine(ex.Description); }
         }
         }
     }
     }
Line 502: Line 376:
</div>
</div>


====Step Two: Wait for Attachment (plugging in) of the Phidget====
==== Step Two: Wait for Attachment (plugging in) of the Phidget ====
 
To use the Phidget, it must be plugged in (attached). We can handle this simply by calling open with a number as a parameter in place of the basic open. This function works for any Phidget. This will block until a connection is made to the Phidget, or the specified timeout is exceeded:
To use the Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the AttachEvents and DetachEvents, or we can handle this by calling waitForAttachment. This function works for any Phidget. WaitForAttachment will block indefinitely until a connection is made to the Phidget, or an optional timeout is exceeded:


<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang=C>
  device.open();
device.Open(5000);
  Console.WriteLine("Waiting for TemperatureSensor to be attached....");
  device.waitForAttachment();
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


One important thing to remember is that when working with Phidgets, a local connection will reserve the device until closed. This means only one program can access the Phidget locally. Many computers can access one Phidget over the [[Phidget WebService]].
Sometimes, it makes more sense to handle the attachment via an event. This would be in instances where the Phidget is being plugged and unplugged, and you want to handle these incidents. Or, when you want to use event-driven programming because you have a GUI-driven program. In these cases, an event-driven code snippet to handle the attachment might look something like this:
 
====Step Three: Do Things with the Phidget====
 
We recommend the use of event driven programming when working with Phidgets. This allows the program to execute other tasks until the Phidget generates a new event. You can hook a custom function into an event trigger like this, using the Interface Kit Phidget as an example:


<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang=CSharp>
ifKit.SensorChange += new SensorChangeEventHandler(ifKit_SensorChange);
void attachEventHandler(object sender, Phidget22.Events.AttachEventArgs e) {
{
  Phidget attachedDevice = (Phidget)sender;
  int serialNumber = attachedDevice.DeviceSerialNumber;
  string deviceName = attachedDevice.DeviceName;
  Console.WriteLine("Hello Device {0},  Serial Number: {1}!", deviceName, serialNumber.ToString());
}
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


The ifKit_SensorChange method is defined as follows:
And the code to set up the event handler within the code opening your device might look like:


<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang=CSharp>
void ifKit_SensorChange(object sender, SensorChangeEventArgs e) {
//Code for -creating- device here....
  textBox1.Text = "Index " + e.Index + " Value: " + e.Value;
 
}
device.Attach += attachEventHandler;
 
//Code for -opening- device here....
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


Some values can be directly read and set on the Phidget. These functions can be used inside a polling loop as an alternative to event driven programming.  The line inside the loop would be something like this, after which you could do something with the value:
==== Step Three: Do Things with the Phidget ====
 
We recommend the use of event driven programming when working with Phidgets. This allows the program to execute other tasks until the Phidget generates a new event. You can hook a custom function into an event trigger like this, using a Digital Input Phidget as an example:
<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang=csharp>
int val = device.sensors[0].Value;
device.StateChange += input_change;
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


====Step Four: Close and Delete====
The input_change method is defined as follows:
 
At the end of your program, unhook any events and call Application.DoEvents(). This will make sure there are no outstanding events being processed before calling close.


<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang=csharp>
private void Form1_FormClosing(object sender, FormClosingEventArgs e) {
void input_change(object sender, Phidget22.Events.DigitalInputStateChangeEventArgs e) {
     ifKit.SensorChange -= new SensorChangeEventHandler(ifKit_SensorChange);
     textBox1.Text = "State: " + e.State;
    //run any events in the message queue
    Application.DoEvents();
    ifKit.close();
}
}
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


{{MoreHowTos}}
Some values can be directly read and set on the Phidget. These functions can be used inside a polling loop as an alternative to event driven programming. The line inside the loop would be something like this, after which you could do something with the value:
 
The ''complete'' set of functions you have available for all Phidgets can be found in the [{{SERVER}}/documentation/Phidget21.NET.zip .NET API].  You can also find more description on any device-specific function in the Device API page for your specific Phidget, which can be found in it's [[:Category:UserGuide|user guide]].
 
==Common Problems and Solutions/Workarounds==
 
==={{ProblemSolution|All Operating Systems|The Phidgets.Events.ErrorEventHandler conflicts with System.IO.ErrorEventHandler.}}===


<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang=csharp>
using System.IO;
bool val = device.State;
using Phidgets;
using Phidgets.Events;
...
spatial.Error += new ErrorEventHandler(spatial_Error);


...
device.State = true;
void spatial_Error(object sender, ErrorEventArgs e){
  ...
}
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


The above code produces the following errors:
==== Step Four: Close and Delete ====
At the end of your program, be sure to close your device.


{{Code|'ErrorEventHandler' is an ambiguous reference between 'System.IO.ErrorEventHandler' and 'Phidgets.Events.ErrorEventHandler'}}.
and
{{Code|'ErrorEventArgs' is an ambiguous reference between 'System.IO.ErrorEventArgs' and 'Phidgets.Events.ErrorEventArgs'}}.
The error is due to the {{Code|System.IO}} and {{Code|Phidgets.Events}} namespaces both having a class called {{Code|ErrorEventHandler}}.
To get around this issue, use the fully qualified namespace when referring to the {{Code|ErrorEventHandler}} and {{Code|ErrorEventArgs}} classes:
<div class="source">
<div class="source">
<syntaxhighlight lang=csharp>
<syntaxhighlight lang=csharp>
using System.IO;
private void Form1_FormClosing(object sender, FormClosingEventArgs e)  {
using Phidgets;
    Private Sub Form1_FormClosing(ByVal sender As Object, ByVal e As System.Windows.Forms.FormClosingEventArgs) Handles Me.FormClosing
using Phidgets.Events;
        If device.Attached Then
...
            device.Close()
spatial.Error += new Phidgets.Events.ErrorEventHandler(spatial_Error);
        End If
...
    End Sub
 
void spatial_Error(object sender, Phidgets.Events.ErrorEventArgs e){
  ...
}
}
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>
==== More How-To's ====
'''<span style="color:#FF0000">Link to other common pages like polling vs. events</span>'''
== Common Problems and Solutions/Workarounds ==
'''<span style="color:#FF0000">If you know of common problems using this lanaguage (for example, having to create sub-VIs when using multiple phidgets in labview) put them here. </span>'''

Revision as of 21:55, 13 January 2017


C# is a modern, object-oriented programming language developed by Microsoft.


Introduction

If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use C# specifically.

C# is capable of using the complete Phidget API, including events. We also provide example code in C# for all Phidget devices.

C# can be developed with the .NET or Mono framework. Both of the frameworks are supported on Windows. For Linux and OS X, only the Mono framework can be used. We provide instructions on how to set up your environment/compilers for Visual Studio 2015, MonoDevelop and the Mono command line compilers.

Quick Downloads

List of download links, to be added once files are available

Documentation

Example Code

Libraries and Drivers

Getting Started with C#

If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:

  • Make sure your libraries are properly linked
  • Go from source code to a test application as quickly as possible
  • Ensure your Phidget is hooked up properly

Instructions are divided up by operating system. Choose:

Windows

Description of Library Files

C# programs on Windows depend on the following files, which the installers above put onto your system:

  • phidget22.dll contains the actual Phidget library, which is used at run-time. By default, it is placed in C:\Windows\System32.
  • Phidget22.NET.dll is the Phidget library for .NET framework 2.0 or higher. Your compiler has to know where this file is. By default, it is placed into C:\Program Files\Phidgets\Phidget22. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace.

You can optionally install the following files:

  • Phidget22.NET.XML provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser in Visual Studio. By default, it is placed into C:\Program Files\Phidgets.

Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.

Visual Studio 2015

Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see Microsoft Visual Studio for more information.

Use Our Examples

Please start by downloading the examples and unpacking them into a folder. Since the examples were written in Visual Studio 2015, you will need to use Visual Studio 2015 or later in order to run the examples. To load all projects in Visual Studio, go to File → Open → Project, and open AllExamples/AllExamples.sln.

The easiest way to confirm that your environment is set up properly will be to compile and run the HelloWorld C# example.

Start by setting the HelloWorld project as your start up project.

The only thing left to do is to run the example! Click on Debug → Start Debugging. Please note that the projects, by default try to find the Phidget22.NET.dll in the C:\Program Files\Phidgets\Phidget22. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidget22 cannot be found, please re-add the reference to Phidget22.NET.dll. Please see the Write Your Own Code section for details.

CSharp VS2015 Run.png

This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:

CSharp VS2015 HelloWorld Output.png

After confirming that the HelloWorld example is working, you can proceed to run the example for your device. The source file will be named the same as the software object you want to use with your device. A device will often use more than one software object, so you may need to run multiple examples to learn how to use your device (for example, a Phidget Spatial uses the Accelerometer, Gyroscope, Magnetometer, and Spatial software objects). If you are not sure what the software objects for your device are, find your Phidget on our webpage, and then check the API documentation for it.

Once you have the C# examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your environment to properly link the Phidget C# libraries. To begin:

1. Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest.

CSharp VS2015 New Project.png

2. Add a reference to the Phidget .NET library.

CSharp VS2015 Add Reference.png

3. Click Browse and navigate to the location of Phidget22.NET.dll, and add the file. If you used our installer, these files are installed in C:\Program Files\Phidgets\Phidget22, by default. If you have already done this for a previous project, you should be able to find Phidget22.NET.dll under the Browse → Recent tab.

CSharp VS2015 Add Reference 2.png

4. Then, in your code, you will need to include the Phidget .NET library:

using Phidget22;
using Phidget22.Events;

The project now has access to the Phidget function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

Mono

This section will provide instructions on how to compile using the mcs compiler. Other compilers such as gmcs, smcs, and dmcs all work in the same way.

Use Our Examples

Download the examples and unpack them into a folder. Here, you can find the HelloWorld program that will work with any Phidget.

Note that the HelloWorld program is the only example that will work with Mono. The full examples use Windows Forms, which Mono and the Gtk# toolkit are not completely compatible with. Locate the Program.cs file as this contains the example source code. Copy the file into your working directory.

Place Phidget22.NET.dll in the same directory as your source code.

To compile and build an executable, run:

mcs /out:example.exe /r:phidget22.NET.dll Program.cs

If you have the Phidget22.NET.dll installed in another location, please change the path to the file's location accordingly.

Afterwards, you will have an executable named example.exe that you can run. Type the following to run the program:

mono example.exe

Once you have the HelloWorld example running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget .NET library. Please see the Use Our Examples section for instructions.

In your code, you will need to include the Phidget .NET library:

using Phidget22;
using Phidget22.Events;

The project now has access to the Phidget function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

MonoDevelop/Xamarin Studio

Use Our Examples

Download the examples and unpack them into a folder. Here, you can find example programs for all the devices, as well as a HelloWorld program that will work with any Phidget. The source file will be named the same as the software object for your device. If you are not sure what the software object for your device is, find your Phidget on our webpage, and then check the API documentation for it.

These examples were written in Visual Studio 2015, but are also compatible with MonoDevelop/Xamarin Studio.

To load all projects in MonoDevelop/Xamarin Studio, go to File → Open, and open AllExamples/AllExamples.sln

This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device. If you are running under the .NET framework, you can use either the full or simple examples. Otherwise, if you are running under the Mono framework, please only use the simple examples. The full examples uses Windows Forms, which is not completely compatible with Mono's Gtk#.

CSharp MonoDevelop setStartup.png

The only thing left to do is to run the examples! Right click the project, and click on Run With and select the target framework. Please note that the projects, by default try to find the Phidget22.NET.dll in the C\Program Files\Phidgets\Phidget22. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidget22 cannot be found, please re-add the reference to Phidget22.NET.dll. Please see the Write Your Own Code section for details.

CSharp MonoDelevop Run.png

Once you have the C# examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget .NET library. To begin:

1. Create a new C# .NET Console project with a descriptive name such as PhidgetTest.

CSharp MonoDelevop NewProject.png

CSharp MonoDelevop NewProject2.png

2. Add a reference to the Phidget .NET library.

CSharp MonoDelevop EditReferences1.png

3. Select Phidget22.NET.dll. If you used our installer, by default, this file is placed in C:\Program Files\Phidgets\Phidget22. If it is in another location, please change the path to the file's location accordingly.

CSharp MonoDelevop EditReferences2.png

4. Then, in your code, you will need to include the Phidget .NET library:

  using Phidgets;
  using Phidgets.Events;

The project now has access to the Phidget function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

OS X

Use Our Examples

The first thing you are going to need to do is install Mono (Note that Mono is only available for Intel Macs and not PowerPC). You will need both the SDK and the runtime.

Then, you will need the Phidget .NET libraries. These are part of the Windows library zip file download:

Extract the library zip file. Descriptions for the files are available on the OS - Windows page, but for now we only need the Phidget22.NET.dll file to run the Phidget C# examples in Mono. So remember where you unzipped these Windows libraries - you will need to copy the Phidget22.NET.dll file into your example directory shortly.

Next, you'll want to download and extract the Phidget C# Examples (For Windows, not for .NET Compact):

One more thing needs to be done before you can compile and run the examples. You need to set up a special configuration file so that Mono knows where to find the phidget22.dll. Since Mac does not use dll's you need to redirect it to the appropriate file. Create a new file in the same directory as the example you wish to compile and name it Phidget22.NET.dll.config. Put the following into the file:

  <configuration>
	<dllmap dll="phidget22.dll" target="/Library/Frameworks/Phidget22.framework/Versions/Current/Phidget22" />
  </configuration>

All that is left is to compile and run the code. When compiling, you need to link to the Phidget library. As the Phidget22.NET file is an "additional assembly" in C#/Mono, you can link to the assembly using the -r "reference" switch:

gmcs Program.cs -r:Phidget22.NET.dll

This will compile a *.exe file - in this case, Program.exe. This you can then run under Mono:

mono Program.exe

If you will be compiling with an IDE such as GTK# or MonoDevelop, we don't have explicit instructions by IDE for OS X. However, you will probably find the MonoDevelop section in the Windows portion above useful.

Write Your Own Code

When writing your code from scratch, you start it as you would any C# code on OS X. In your .cs source code file, you must include a reference to the Phidget Library:

using Phidgets; 
using Phidgets.Events;

Then, you would compile your completed C# code the same way as the examples above.

Mono also has a few different IDEs which you can use to develop code, and these are especially useful if you are doing GUI development. We provide instructions for MonoDevelop - one such IDE - being used under Windows.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C# examples and which has resources such as the API reference.

Linux

C# has support on Linux through the Mono framework.

Use Our Examples

The first step in using C# with Phidgets on Linux is to make sure that you have all of Mono installed. Although you probably have already done this if you're a C# programmer, you want to make sure you have all of the packages you'll need. Try:

sudo apt-get mono-complete

Next, you'll want to install the main Phidget Libraries. Compile and install them as explained on the main Linux page. That Linux page also describes the different Phidget files, their installed locations, and their roles.

Then, you will need the Phidget .NET libraries. These are part of the Windows library zip file download:

Extract the library zip file. Descriptions for the files are available on the OS - Windows page, but for now we only need the Phidget22.NET.dll file to run the Phidget C# examples in Mono. So remember where you unzipped these Windows libraries - you will need to copy the Phidget22.NET.dll file into your example directory shortly.

Next, you'll want to download and extract the Phidget C# Examples (For Windows, not for .NET Compact):

To check that your Linux, Phidget, and Mono setup is all working together, you'll want to run the C# examples. Specifically, you'll want to run the simple C# examples. You can either use the HelloWorld program that will work with any Phidget, or you can find the source code for your device. The source file will be named the same as the software object for your device. If you are not sure what the software object for your device is, find your Phidget on our webpage, and then check the API documentation for it.

Let's say you're running the Temperature Sensor example (for the 1048 or 1051). The source code for the example is in the directory:

   TemperatureSensorExamples → TemperatureSensor-simple → TemperatureSensor-simple → Program.cs

Other examples will be in directories named appropriately for their software object name. Once you have found the example you want to run, copy the Phidget22.NET.dll file that you unzipped earlier into that example directory where the Program.cs file is.

Then, compile the code. When compiling, you need to link to the Phidget library. As the Phidget22.NET file is an "additional assembly" in C#/Mono, you can link to the assembly using the -r "reference" switch:

  gmcs Program.cs -r:Phidget22.NET.dll

This will compile a *.exe file - in this case, Program.exe. This you can then run under Mono:

sudo mono Program.exe

Remember that the sudo is needed unless you have your udev rules set on your Linux system.

If you will be compiling with an IDE such as GTK# or MonoDevelop, we don't have explicit instructions by IDE for Linux. However, you will probably find the MonoDevelop section in the Windows portion above useful.

Write Your Own Code

When writing your code from scratch, you start it as you would any C# code on Linux, such as within a text editor like Emacs, Vi, Gedit, or Kate. In your .cs source code file, you must include a reference to the Phidget Library:

using Phidgets; 
using Phidgets.Events;

Then, you would compile your completed C# code the same way as the examples above.

Mono also has a few different IDEs which you can use to develop code, and these are especially useful if you are doing GUI development. We provide instructions for MonoDevelop - one such IDE - being used under Windows.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C# examples and which has resources such as the API reference.

Edit the Examples

By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own. Your main reference for writing C# code will be the Phidget22 API Manual:

Link to API manual

Example Flow

Template:ExamplePseudocode

Code Snippets

Step One: Initialize and Open

The Open() function opens the software object, but not hardware. So, it is not a guarantee you can use the Phidget immediately.

For example, if we were using an Digital Input as our device, the create and open calls would look like this:

using Phidget22;
using Phidget22.Events;

namespace Program
{
    class Code
    {
        static void Main(string[] args)
        {
            try
            {

                // Declare a DigitalInput object
                DigitalInput device = new DigitalInput();

                // Hook in any event handlers
                // ...

                // Open the device
                device.Open();

            }
            catch (PhidgetException ex) { Console.WriteLine(ex.Description); }
        }
    }
}

Step Two: Wait for Attachment (plugging in) of the Phidget

To use the Phidget, it must be plugged in (attached). We can handle this simply by calling open with a number as a parameter in place of the basic open. This function works for any Phidget. This will block until a connection is made to the Phidget, or the specified timeout is exceeded:

device.Open(5000);

Sometimes, it makes more sense to handle the attachment via an event. This would be in instances where the Phidget is being plugged and unplugged, and you want to handle these incidents. Or, when you want to use event-driven programming because you have a GUI-driven program. In these cases, an event-driven code snippet to handle the attachment might look something like this:

void attachEventHandler(object sender, Phidget22.Events.AttachEventArgs e) {
{
  Phidget attachedDevice = (Phidget)sender;
  int serialNumber = attachedDevice.DeviceSerialNumber;
  string deviceName = attachedDevice.DeviceName;
  Console.WriteLine("Hello Device {0},  Serial Number: {1}!", deviceName, serialNumber.ToString());
}

And the code to set up the event handler within the code opening your device might look like:

//Code for -creating- device here....

device.Attach += attachEventHandler;

//Code for -opening- device here....

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. This allows the program to execute other tasks until the Phidget generates a new event. You can hook a custom function into an event trigger like this, using a Digital Input Phidget as an example:

device.StateChange += input_change;

The input_change method is defined as follows:

void input_change(object sender, Phidget22.Events.DigitalInputStateChangeEventArgs e) {
    textBox1.Text = "State: " + e.State;
}

Some values can be directly read and set on the Phidget. These functions can be used inside a polling loop as an alternative to event driven programming. The line inside the loop would be something like this, after which you could do something with the value:

bool val = device.State;

device.State = true;

Step Four: Close and Delete

At the end of your program, be sure to close your device.

private void Form1_FormClosing(object sender, FormClosingEventArgs e)  {
    Private Sub Form1_FormClosing(ByVal sender As Object, ByVal e As System.Windows.Forms.FormClosingEventArgs) Handles Me.FormClosing
        If device.Attached Then
            device.Close()
        End If
    End Sub
}

More How-To's

Link to other common pages like polling vs. events

Common Problems and Solutions/Workarounds

If you know of common problems using this lanaguage (for example, having to create sub-VIs when using multiple phidgets in labview) put them here.