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==Getting Started with iOS==
Welcome to using Phidgets with iOS!


__TOC__
If you haven't already, check out the [[:Category:UserGuide|user guide]] for your device. If you are ready to go, the first step to creating an iOS application with Phidgets is downloading the Phidget libraries on your macOS development machine!
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==Download==
The Phidget libraries for iOS development are available here:
*[https://cdn.phidgets.com/downloads/phidget22/libraries/ios/Phidget22_iOS.zip iOS Libraries]


==Welcome==
Download and unpack the libraries. You will need to reference these files from your Xcode project in order to use Phidgets. This step is covered in detail after you select your programming language below. If you need to access older versions of the libraries, [https://www.phidgets.com/downloads/phidget22/libraries/ios/ click here].


Welcome to using Phidgets with iOS. The first step in creating an iOS application with Phidgets is getting the Phidget Network Service up and running!
==Network Server==
Phidgets cannot be connected directly to iOS devices, therefore, in order to use Phidgets with your iOS device, you must have a host computer that is running the Phidget Network Server.


===Quick Downloads===
[[Image:iOS-connection.jpg|link=]]
Already know what you're doing? Here you go:


*[{{SERVER}}/downloads/libraries/Phidget22.dmg macOS Installer Download]
*Host computer: the computer that is physically connected to the Phidgets via USB and is running the Phidget Network Server.
*[{{SERVER}}/downloads/libraries/Phidget-iPhone.zip iOS drivers]
*Client computer: a computer running a Phidgets application that accesses Phidgets connected to the host computer. When developing for iOS, your iOS device acts as the client.


===Network Service===


Phidgets cannot be connected directly to iOS devices, therefore, in order to use Phidgets with your iOS device, you must have a host computer that is running the Phidget Network Service. Select the operating system of your host computer from the list below to set up your network service:
The next step is to install the Phidget libraries on your host computer, and get the Phidget Network Server up and running. Start by following the ''Getting Started'' guide, and continue with the ''Network Server'' guide. When you are done, come back and finish this guide!
*[[OS - Windows#Phidget Network Service| Windows]]
*[[OS - Windows#Phidget Network Server| Windows]]
*[[OS - OS X#Phidget Network Service| macOS]]
*[[OS - OS X#Phidget Network Server| macOS]]
*[[OS - Linux#Phidget Network Service| Linux]]
*[[OS - Linux#Phidget Network Server| Linux]]
*[[OS - Phidget SBC#Phidget Network Service| Phidget Single Board Computer]]
*[[OS - Phidget SBC#Phidget Network Server| Phidget Single Board Computer]]


===Installing Drivers===
==Programming==
 
You should now have the Phidget Network Service running on your host computer. Starting to code your application is now in sight!
 
The next step is downloading drivers for your macOS development machine:
 
*[{{SERVER}}/downloads/libraries/Phidget22.dmg macOS Installer Download]
*[[Software License]]
 
The last thing to install is the Phidget libraries that you will code your program against. Here they are:
 
*[{{SERVER}}/downloads/libraries/Phidget-iPhone.zip iOS drivers]
 
Note the three main files that are included in the iOS drivers download:
 
* {{Code|iphoneos/libPhidget22.a}}
* {{Code|iphonesimulator/libPhidget22.a}}
* {{Code|phidget22.h}}
 
You will need to reference these files in your Xcode application. More information is provided in the programming language guides that are linked below.
 
===Programming===
Now that you have everything set up, all you have to do is code! Select from one of the following programming languages to get started:
Now that you have everything set up, all you have to do is code! Select from one of the following programming languages to get started:


* [[Language - Objective C|Objective C]]
* [[Language - Objective C#iOS|Objective C]]
* [[Language - Swift|Swift]]
* [[Language - Swift#iOS|Swift]]

Latest revision as of 22:03, 17 October 2023

Getting Started with iOS

Welcome to using Phidgets with iOS!

If you haven't already, check out the user guide for your device. If you are ready to go, the first step to creating an iOS application with Phidgets is downloading the Phidget libraries on your macOS development machine!

Download

The Phidget libraries for iOS development are available here:

Download and unpack the libraries. You will need to reference these files from your Xcode project in order to use Phidgets. This step is covered in detail after you select your programming language below. If you need to access older versions of the libraries, click here.

Network Server

Phidgets cannot be connected directly to iOS devices, therefore, in order to use Phidgets with your iOS device, you must have a host computer that is running the Phidget Network Server.

IOS-connection.jpg

  • Host computer: the computer that is physically connected to the Phidgets via USB and is running the Phidget Network Server.
  • Client computer: a computer running a Phidgets application that accesses Phidgets connected to the host computer. When developing for iOS, your iOS device acts as the client.


The next step is to install the Phidget libraries on your host computer, and get the Phidget Network Server up and running. Start by following the Getting Started guide, and continue with the Network Server guide. When you are done, come back and finish this guide!

Programming

Now that you have everything set up, all you have to do is code! Select from one of the following programming languages to get started: