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by kiu
Mon Sep 16, 2019 4:03 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 374827

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

Thank you, @Patrick, I wasn't aware of the different Quaternion definition in Unity. I applied this and everything looks a lot more like it should. Now, the rotation looks fine, however the spatials z-Axis (Unity Y) is always lerping back to a value between 200-235 degrees (euler) when I hold the de...
by kiu
Mon Sep 02, 2019 5:05 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 374827

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

Hi Patrick, Thank you for providing this example. I have modified it to run in untiy3d (complementaryAHRS.cs didn't need any changes). However the data I'm receiving is nowhere near an absolute rotation when I'm applying the latestQuaternion to an objects rotation. (Keeps drifting and lerping) It lo...
by kiu
Fri Aug 23, 2019 4:32 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 374827

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

Thanks for the information. Is there an estimated timeline when the quaternion support will be available?
by kiu
Mon Aug 19, 2019 10:34 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 374827

Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

Hi, I have got a Phidgets Spatial MOT1101_0 connected to Unity3d. The process was really nice and easy, thank you. Is there an equally easy way to retrieve a quaternion of the absolute rotation of the Phidget? I tried to convert the c# example, but the values are alle messy when applied to an object...