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by kiu
Mon Jul 13, 2020 8:51 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 327735

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

To differentiate the two devices: USB Spatial: If the calibration has to be expilitly written to the sensor each time you use it, the Text in the Calibration tools seems a bit misleading to me. Calibration successful. Calibration values have been written to firmware on your spatial. These values wil...
by kiu
Thu Jul 09, 2020 7:25 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 327735

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

Nothing yet? I guess I'll have to look for alternatives. I'm a bit disappointed... I have no problem to pay the premium price of your hardware in turn for solid performance and good integration. In this case, quite the opposite happened, this will be an expensive rebuild. By the way: Right now I'm t...
by kiu
Fri Jun 26, 2020 1:55 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 327735

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

I'm located in Germany. Magnetic field strength here is 0,485723. I guess the problem is in the algorythm... even at 0,001 it's making the same mistake - just slower. If I only switch on the magnetic correction periodically (like every 10 Minutes), will the drift that accumulated be corrected, even ...
by kiu
Thu Jun 25, 2020 11:09 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 327735

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

I've got the 1044_1B here now. Great it does AHRS onboard so I can check with the phidgetInspector what's going on without any of my code involved.... So I've calibrated the magnetometer, testet for metal influences (you are right, they can be severe) did further testing where only wood an plastics ...
by kiu
Tue Jun 23, 2020 4:16 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 327735

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

Hmmm... not tested. So as I'm not understanding what's going on there is no alternative to trying wether a 1044 USB will deliver better results. Is AHRS already processed onboard with this device?
by kiu
Fri Jun 19, 2020 2:55 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 327735

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

Thanks... I'm not sure however whether interference is to blame. In the real thing the sensor is mounted roughly in the center of rotation onto an aluminum u-beam(which should be ok as not magnetic). I have the same symptoms with my test-setup at home which only consists of cardboard and plastic. Th...
by kiu
Thu Jun 18, 2020 9:01 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 327735

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

Hi Patrick, After many months delay, the project is almost finished. Now with the final installation ready I'm encountering problems with the phidget orientation that I cannot quite pinpoint. Rotations appear to be out of center and I cannot find a way to compensate for this, still trying to find th...
by kiu
Wed Mar 11, 2020 10:23 am
Forum: C#.NET
Topic: Game (unity3d) with phidgets hangs on close
Replies: 60
Views: 2768030

Re: Game (unity3d) with phidgets hangs on close

Hi,

I'm still encountering this problem, but exclusively on builds.
I'm using a remote phidget though...

System Win10_64bit
Unity 2019.3.3f1
Interfacing a Phidget Spatial via a Wireless Vint Hub5000_0
by kiu
Thu Oct 31, 2019 5:00 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 327735

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

Hi Patrick, Yes, I did. The Tutorial is using the onboard algorithm_data from the 1044 which the MOT1101_0 does not provide. The only Example which matches my setup is the ComplementaryAHRS c# example. I have integrated it in unity as good as I knew, but the results don't seem to be correct. Chances...
by kiu
Wed Oct 30, 2019 10:27 am
Forum: C#.NET
Topic: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??
Replies: 46
Views: 327735

Re: Absolute Rotation Quaternion From Phidgets Spatial MOT1101_0 in Unity3d??

Hi Patrick,

the c# sample is running fine. However, it uses classes and frameworks which are not available in unity (as mentioned above). I tried to write some workarounds, but the rotation is behaving strangely (as described above).

Best,
-martin