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unable to load object bundle executable

Posted: Tue Feb 13, 2024 11:33 am
by jdfuller
Hi,
I have a macbook pro with an Intel processor running Sonoma- the phidget control panel works, however, each time I call up a phidget object in Max, I am told (the first time for each object) that quarantine has been placed on the object, and I have since been getting the same error each time, "unable to load object bundle executable"

I used terminal to try removing the quarantine from the externals and was able to remove the quarantine- although it still is unable to load the bundle executable.

I think part of the issue could be that I'm trying to run these from an intel processor rather than M1.

Any help would be greatly appreciated
Thanks!
JD

Re: unable to load object bundle executable

Posted: Fri Feb 16, 2024 10:48 pm
by pkokoras
Hello,

I am encountering a similar error with the Phidget22MaxMSP_1.18.20240123 library after upgrading from Max 8.5.7 to Max 8.6.0 on my MacBook Pro M1 Pro running macOS Monterey 12.6.7.

Error message on Max Console:

PhidgetDigitalInput: unable to load object bundle executable
2024-02-16 22:31:42.757 Max[89438:15375691] Error loading /Users/panayiotiskokoras/Desktop/Phidget22MaxMSP/externals/PhidgetDigitalInput.mxo/Contents/MacOS/PhidgetDigitalInput: dlopen(/Users/panayiotiskokoras/Desktop/Phidget22MaxMSP/externals/PhidgetDigitalInput.mxo/Contents/MacOS/PhidgetDigitalInput, 0x0106): Library not loaded: '@rpath/../Frameworks/MaxAPIImpl.framework/Versions/A/MaxAPIImpl'
Referenced from: '/Users/panayiotiskokoras/Desktop/Phidget22MaxMSP/externals/PhidgetDigitalInput.mxo/Contents/MacOS/PhidgetDigitalInput'
Reason: tried: '/private/var/folders/fb/9914pbf10jg7w6mqhfx_t2y00000gn/T/AppTranslocation/DA679A9B-2B48-4278-8C60-E01D85EA539F/d/Max.app/Contents/MacOS/../Frameworks/MaxAPIImpl.framework/Versions/A/MaxAPIImpl' (no such file), '/Library/Frameworks/MaxAPIImpl.framework/Versions/A/MaxAPIImpl' (no such file), '/System/Library/Frameworks/MaxAPIImpl.framework/Versions/A/MaxAPIImpl' (no such file)

Downgrading to Max 8.5.7 resolves the issue, suggesting a compatibility problem between the library and Max 8.6.0 and above. Let me know if there are any actions I can take on my end to resolve this issue.

Thank you for your time and assistance,
Panayiotis

Re: unable to load object bundle executable

Posted: Tue Feb 20, 2024 10:40 am
by Patrick
I will look into the issue.

-Patrick

Re: unable to load object bundle executable

Posted: Thu Feb 22, 2024 2:19 pm
by Patrick
This is fixed in the latest release.

-Patrick

Re: unable to load object bundle executable

Posted: Thu Aug 20, 2026 6:18 pm
by SEN5241
Hi Patrick,

I'm getting "unable to load object bundle executable" on my M2 Mac Mini under Tahoe 26.6 (in every version of Max 8/9 I have).

Things work on my Intel MBP without issue.

If I can send any diagnostic information, let me know.

Re: unable to load object bundle executable

Posted: Fri Aug 21, 2026 12:14 pm
by Patrick
Hi,

Max on macOS requires that you install the Phidget22 Installer (for macOS 10.14 and earlier) from https://www.phidgets.com/docs/OS_-_macOS

(Phidget22 Control Panel (for macOS 10.15 and newer) is insufficient for Max, as it expects to find the Phidget libraries installed system-wide).

We will update the Max page to reflect this.

-Patrick

Re: unable to load object bundle executable

Posted: Mon Aug 24, 2026 7:02 pm
by SEN5241
Hi Patrick,

Thanks very much for the response.

> install the Phidget22 Installer (for macOS 10.14 and earlier)

Ah! Yes, that's got things working. (Seeing the 'macOS 10.14 and earlier' text lead me to skip over installing this.)

> We will update the Max page to reflect this.

Cheers and thanks for the help.