Conflict with Unity's New Input System
Posted: Sat Mar 14, 2020 6:19 pm
Has anyone else tried using Unity's new Input System with Phidgets? I had both a RFID and a HUB with 4 port Relay working perfectly. Then it started timing out on the Open command. If Unity was Open, even the Control Panel couldn't connect to it the Phidgets. It took a while to figure out it was after I had enabled the new Input system (under Player Settings) that it started doing this. Apparently Unity's new Input System does something to block Phidgets, even while the project is not in Play mode. For my project, I'll just use the old input system, but this could be a problem for others.