Accelerometer Phidget with Unity

Learn how to use the Accelerometer Phidget with Unity!

Prerequisites

This project assumes you are familiar with the basic functionality of Unity. You should also review the following before moving on:

Setup

Note: You can use any Phidget with an accelerometer for this project.

Accelerometer Phidget

Phidget cable

USB cable

Attach your Accelerometer Phidget to your VINT Hub as shown:

Configure Unity

In order to use Phidgets with Unity, you have to configure your project. Follow the instructions below.

Step 1

Download a copy of the Phidget libraries and unzip it as shown.

Step 2

Next, open Unity and create a new 3D project. Name it Phidgets_Unity and place it in the location of your choice.

Step 3

Navigate to the file you previously unzipped and import Phidget22.NET.dll and phidget22.dll as shown.

Note: If you are developing on macOS, you do not need to import phidget22.dll

Create Environment

Now that your project is configured, you can create your environment.

Step 1

Create a 3D plane.

Step 2

Next, create a Sphere.

Step 3

Select the sphere and adjust the y-position to 0.5 so it sits on top of the plane.

Step 4

With the sphere selected, add a Rigidbody component.

Step 5

Next, add a script to the sphere called BallScript

Step 6

Finally, add some color to the plane to differentiate the objects.

Write Code (C#)

Copy the code below into your BallScript file.

  
using UnityEngine;
using Phidget22;

public class BallScript : MonoBehaviour
{

    private Rigidbody rb;
    Accelerometer accelerometer;

    // Start is called before the first frame update
    void Start()
    {
        //Connect Rigidbody
        rb = GetComponent <Rigidbody>();

        //Create
        accelerometer = new Accelerometer();

        //Open
        accelerometer.Open(1000);

        //Set data interval to minimum | This will increase the data rate from the sensor and allow for smoother movement
        accelerometer.DataInterval = accelerometer.MinDataInterval;
    }

    // Update is called once per frame
    void Update()
    {
        //Use your Phidgets
        float x = (float)accelerometer.Acceleration[0];
        Vector3 movement = new Vector3(x, 0.0f, 0.0f);
        rb.AddForce(movement);        
    }

    //Required for Unity and Phidgets
    private void OnApplicationQuit()
    {
        accelerometer.Close();
        accelerometer.Dispose();
    }
}
  

Run Your Program

When you tilt your accelerometer, the sphere will also move.

Code Review

When using the Accelerometer Phidget, it's important to set the data interval to the minimum as shown in the code above. This will ensure your sensor is as responsive as possible.

Practice

  1. Try to identify when the Accelerometer Phidget is being shaken and make the sphere jump when this occurs. Review the Dice Roll project for information.
  2. Instead of adding a force to your sphere based on the accelerometer, try mapping the acceleration value to the sphere directly
  
    // Update is called once per frame
    void Update()
    {
        //Use your Phidgets
        float x = (float)accelerometer.Acceleration[0] * 4.0f;
        rb.position = new Vector3(x, rb.position.y, rb.position.z);     
    }
  

3. Try using the other axes on the Accelerometer Phidget to control your sphere. For more information on how to access the y and z axis, visit the Accelerometer tutorial page.

What are Phidgets?

Phidgets are programmable USB sensors. Simply plug in your sensor, write code in your favorite language and go!

Phidgets have been used by STEM professionals for over 20 years and are now available to students.

Learn more

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